In this guide

Races

Finding races

A two-lap windward-leeward race course: start line, top mark, leeward gate, finishSTART · FINISHTOP MARKGATEPINRCWIND
A two-lap windward–leeward race as SailLab reads it from the track: start line, top mark, gate, finish.

SailLab reads the shape of your sailing — beats, mark roundings, the finish — and works out where a race happened from the geometry alone. The start line, windward mark and leeward gate are placed from where boats actually rounded them.

note

No start time, event code or course to set up. If the event runs on RaceSense, the organiser's start line and start timer are extracted from your Vakaros track automatically. The more of the fleet that uploads from the same race, the more accurate the mark positions and lap counts.

Rankings and finishes

Race analysis screen with finish ranking for three boats and leg-by-leg split tables
Finish ranking and leg-by-leg splits

Every boat is ranked, fastest first, with a finish time.

MarkerMeaning
Estimated — the finish couldn't be pinned exactly
n/aNo usable finish found
DNSDid not start
DNFDid not finish

Leg-by-leg splits

Each race breaks down by leg, following the marks you actually rounded — one lap or six, a mark moved mid-race, more than one leeward mark. Each leg shows distance, time and speed.

Your starts

Races list with position and delta, plus across-races charts for VMG and distance from the line at the gun
Starts across a session

Across a session's races, SailLab plots how far from the line you were at the gun and how fast you were moving, both against the fleet.

note

Both need a confident gun time. When SailLab can't pin it down, the numbers are left out rather than guessed.

Replay

Every race replays with the whole fleet: wind compass, playback up to 32x, scrubbable timeline, follow camera, sail numbers, distance scale, and a crosshair at each boat's position at the gun.

When it gets it wrong

warning

Detection is automatic and sometimes wrong: a race missed, or one found that you didn't sail. Wind direction is the usual cause — correcting it often fixes the rest. Still wrong? See When something looks wrong.