In this guide

Teams and boats

Why sessions belong to a team

Every session sits inside a team, even a solo one. A team is what a boat and its results belong to — sail number, boat class, crew. Fleet linking and race detection key off who's sharing that team and boat.

The Teams tab

Teams tab with header, members with an invite option, boats with an add option, and 12 weeks of history
The Teams tab

One screen: header, 12 weeks of stats, then members and boats. In more than one team? Tap the photo to switch.

Creating a team

Tap Create, name it, done. A personal team alongside a shared crew team is normal.

Inviting crew

  1. Tap Invite — SailLab gives you a QR code and a share link, nothing to configure.
  2. Someone joins by scanning the code or opening the link — or you scan theirs in person.
If the link needs resetting

It renews roughly weekly so it never goes stale. Resetting kills the old code and gives you a fresh one.

Roles and transferring ownership

RoleCan do
OwnerEverything below — plus rename the team, remove people, delete it
AdminInvite crew, manage members and boats
MemberSail, upload, see everything — not change the team's setup

warning

Handing a team off? Transfer ownership from the team's settings — you become a regular member, the person you picked becomes owner. It can't be undone.

Boats

Add a boat with a sail number and a class from 200-plus racing classes. Set one as your team's default.

Submitting a missing class, and per-boat defaults

If your class isn't listed, submit it — it's reviewed like a session report. Each boat also has its own defaults screen, for things like rig tension you'd otherwise retype every session.